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Update 9/19- Added editing page
I just added an editing page on how to use the new features for mapping. Better late than never. I was also finishing a SP map for release, but unfortunately due to my main computer failing, that won't happen during the remainder of QExpo :(
Released just in time for QExpo!
It's been almost 2 years since the last official release, so this version has many improvements including mapping features, filesystem, eyecandy, bugfixes, and music. Enjoy!
New features since v0.16 include:
- Integrated renderer into exe. Ref_kmgl.dll is no longer needed.
- Added support for custom resolutions. Uses cvars r_customwidth and r_customheight when gl_mode is set to -1.
- Added projection entity shadows. This is selectable from the advanced section of the video menu.
- Added option for model shading (off, low, high) to advanced video menu. Also, dynamic lights now light models by the vertices.
- Added option for flowing shell effects to advanced video menu.
- Added light blooms. This is selectable from the advanced section of the video menu.
- Added support for Ogg Vorbis music. To hear tracks ingame, rip the Q2 CD's audio tracks (2-11) to track02-track11.ogg and put them in baseq2/music. For the mission pack audio tracks, rip the Ground Zero CD's audio tracks (2-11) to track12-track21.ogg.
- Added support for Quake3's RoQ format cinematics.
- Added improved version of decal system from Quake2Max.
- Added pk3 support from Quake2Evolved.
- Added support for JPG and up to 1024x1024 skyboxes.
- Anisotropic filtering now works properly and video menu allows selection from modes supported by the video card.
- Added support for custom door, plat, and button sounds. See kmquake2_lazarus.txt.
- Fixed looped sound sourcing bug with bmodel entities (func_door, func_plat, etc).
- Added Jitspoe's Fix for sliding bug where steep sloped surfaces meet floors.
- Added cvar cl_rail_length to control length of rail trails for performance purposes. Defaults to 2048. Rail trails are now drawn starting from the point closest to the player.
- Now opens menu when disconnected.
- Reset defaults option in the menus now loads cvar defaults for all settings in that menu.
- Added enhanced player setup display from Quake2Max.
- Added levelshots to start server menu.
- Added new default font based on one from Jitspoe's Digital Paint 2.0.
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